Kingsbridge Lord


Level KXP Spells
TH
10(none)+0
27.8(none)+1
315.6(none)+2
431.2(none)+3
562.4(none)+4
6124.8(none)+5
7249.6(none)+6
8499.2(none)+7
9998.4(none)+8
101950(none)+9
112925(none)+10
123900(none)+11
134875(none)+12
145850(none)+13
156825(none)+14
167800(none)+15
178775(none)+16
189750(none)+17
1910725(none)+18
2011700(none)+19
2112675(none)+20
2213650(none)+21
2314625(none)+22
2415600(none)+23
2516575(none)+24
2617550(none)+25
2718525(none)+26
2819500(none)+27
2920475(none)+28
3021450(none)+29
3122425(none)+30
3223400(none)+31
3324375(none)+32
3425350(none)+33
3526325(none)+34
3627300(none)+35
Requisites:Chr 16, HNCL 5
Alignment:any L
HD/level:1d8
Weapon Prof.:2+level
To Hit Table:War
Save Table:War
Reference:Kingsbridge Series
Groups:Warrior
Complexity:CF=2
+1 Hireling Slot for upto 10 Kingsbridge Bailiffs, Kingsbridge Knights, or upto 100 Kingsbridge Serfs/Landless Laborers
[Over]: As [Arch] (x2 Requirements, x2 abilities)
Banal (Resist/can't perceive non-IRL/real world effects).
Level 1: Cascading Wealth (Hirelings can hire hirelings. You get +1 copper piece per day per hired hireling. The max number of hirelings that can be hired by hirelings = 1/2 the previous group, round down. Multiple instances stack).
Level 1: Claim Land 1: 1/d: You become the owner of a dungeon room-sized area of land until the next reset.
Level 2: Lords Protection: Allies Resist effects in lands you own.